The developers of Mario Kart 64 nearly included a “no-item” mode in an attempt to appeal to serious racers. According to a 1996 interview from the official Japanese guidebook, Hideki Konno (the game’s ...
Mario's world is of course wonderfully bright and colorful, and it helps that most everything is actually polygonal, unlike say Mario Kart 64. The audio is surprisingly great as well. I have no ...