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Jordan Garland speaks to Irrational Games’ Drew Holmes about BioShock Infinite. You can read part two of this interview here. In a quiet street just off Covent Garden lies the Covent Garden hotel, a ...
Speaking to Eurogamer, BioShock creator Ken Levine has defended the length of the recently-released BioShock Infinite: Burial at Sea Part 1 DLC. Levine said about the length of the DLC, "If you zip ...
BioShock: Infinite writer and director Ken Levine speaks with VG247's Dave Cook about how his studio created one of the most anticipated follow-ups of the generation. WITH SPOILERS. Ken Levine is one ...
Now that the week of the BioShock Infinite DLC announcement is winding down, we thought it was the perfect time to let you know a bunch of details regarding Burial at Sea. We’ll be presenting all this ...
Booker DeWitt is slumped in his office, his numb stupor disturbed by a persistent knocking at the door. Historically for Booker, whatever's on the other side isn't going to be good news. And so it ...
In less than a week, BioShock Infinite will introduce the world to a brand new city of political and sociological extremes. But, before that happens, we wanted to take one last look back at the city ...
Along with our group-selected 2014 Game of the Year Awards, each member of the PC Gamer staff has independently chosen one game to commend as one of 2014's best. I’ve wanted to write a spoilery ...
One of the most profound questions BioShock Infinite's original story left open was the relationship between the floating city of 1912 and the undersea empire of Rapture that we explored in the ...
Jordan Garland speaks to Irrational Games’ Drew Holmes about BioShock Infinite. Having only joined back in March 2012, for some games that's an entire development cycle, a generous time when you ...